Most Excel tutorials hand you a sales spreadsheet from a fictional company and tell you to practice pivot tables on data you don't care about. That method of learning or coming back to Excel doesn't work for everyone. The trick to actually retaining this stuff is working with data that means something to you. If you grew up playing Pokémon, you'll know how structured the games are and how well they'd translate into real excel spreadsheet problems.
You can get the information on gym leaders really quickly thanks to places like Bulbapedia. If you want to practice Excel, you should make a Gym Leader battle dashboard. This is like an interactive report for a Pokémon Champion to scope out challengers and prep for fights. It’s an easy excel trick that I do for nuzlockes all the time.
Keep your dataset simple and stick to Region, Gym Leader, Elemental Type, Roster Size, and Average Damage Dealt. Putting that together already gets you thinking about how to organize data properly and how to keep static stuff like regions separate from battle records that change constantly. It also prepares your party for the fight.
First thing you do is convert everything into properly named Excel Tables. That way, Excel doesn't hand you those awful generic names like Table1 or Table2, which get impossible to manage fast.
Then you bring in Pivot Tables to summarize regional stats and elemental distributions. These run on the Excel PivotCache, which is basically an in-memory, columnar copy of your data. Pivot Tables built from the same source share one PivotCache, so any grouping you do in one shows up in all the others. That's sometimes useful but often annoying when you want different groupings, so you learn to force separate caches using the old ALT + D + P shortcut or by splitting data into separate named Tables.
So, instead of just staring at standard financial risk metrics, you can actually learn probability modeling by simulating those brutal rare events. The whole idea is to model what it really takes to find a Shiny Pokémon, which has that famously miserable 1 in 4096 drop rate.
You start by filling a column with 5,000 encounters. Each row uses a randomized logical formula that marks the attempt as either common or shiny. It's a basic Bernoulli trial, and in Excel it looks like this:
The RAND() function spits out a random number between 0 and 1, and because RAND() is what they call volatile, Excel treats it as permanently dirty.
Any time you edit anything in any open workbook, Excel skips its usual smart recalculation and just recalculates the whole random formula along with everything downstream. So you end up with a column of ones and zeros where 1 means shiny and 0 means regular.
After that, you use Excel's What If Analysis Data Tables to run this whole 5,000 encounter sequence 1,000 separate times at once.
This whole exercise is basically the same thing corporate risk analysts do with Monte Carlo simulations, running the same scenario over and over to see how bad things could realistically get.
A catch rate calculator is a surprisingly good way to learn some pretty advanced modeling stuff without it feeling like work. The whole point is to recreate the actual multistep formula from the games, so you can put in a Pokémon's health, status, and ball type and see the exact percentage chance of catching it.
You start by setting up the multipliers. For example, sleep gets a status modifier of 2.5, and an Ultra Ball has a ball multiplier of 2. It's basically like building a lookup table where categories like "risk tier" or "asset class" get mapped to specific numbers.
Keeping these multipliers in a separate parameter table is important. You don't want to hardcode them inside the formula itself because that makes it impossible to see or change your assumptions later. It's the same reason people complain about bad financial models.
You build one massive formula in a single cell that does everything. The old games ran on 8-bit and 16-bit processors that could only handle integers, so standard decimal division would've broken everything. To mirror that in Excel, you use INT or ROUNDDOWN to truncate values at every intermediate step. You also wrap things in MAX and MIN to keep the numbers within hard limits.


