Rockstar "art-directed each individual" NPC
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To achieve the grand scale and realism we witnessed this week in Grand Theft Auto 6's extended look, the development team went above and beyond, according to Rockstar.
In an interview with The New York Times about the game's development, Rockstar North co-head Aaron Garbut revealed that the studio established a new Los Angeles-based team of writers, directors, and producers to focus solely on realizing non-player characters (NPCs).
"We art-directed each individual one of them," said Garbut, revealing that GTA 6 has over 600,000 animations, compared to GTA 5's 55,000 and double Red Dead Redemption 2's 300,000 animations.
"Every room in the game, somebody thought about this," Garbut said. "Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have the people that are in that room, with their tattoos on their arms and their family behind them. That whole thing has been made, and built, and photographed, and placed in this random room in a random building in a huge city, in a world."
Rob Nelson, the head of development and co-studio head at Rockstar North, also emphasised that the game is "an evolution" of what the studio achieved with Red Dead Redemption 2 and its impressive gameplay systems.
"Once we managed to accomplish that level of interactive fidelity in a more sparsely populated version of America 100 years ago," Nelson said, "we were already imagining what it would be like if we could do that at the scale and density of a modern environment."
GTA 6 launches on November 19 for PS5, Xbox Series X, and Series S, and a new report has confirmed that the game will run at 30fps on consoles at launch.
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Demi is a freelance games journalist who helps cover gaming news at TechRadar. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.
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