{"id":8055,"date":"2026-08-05T08:24:15","date_gmt":"2026-08-05T08:24:15","guid":{"rendered":"https:\/\/futureknowledge.in\/?p=8055"},"modified":"2026-08-05T08:24:15","modified_gmt":"2026-08-05T08:24:15","slug":"sick-of-rage-quitters-this-indie-dev-has-created-a-very-funny-answer-to-those-inclined-to-tilt-and-turn","status":"publish","type":"post","link":"https:\/\/futureknowledge.in\/?p=8055","title":{"rendered":"Sick of rage quitters? This indie dev has created a very funny answer to those inclined to tilt (and turn)"},"content":{"rendered":"<p>It&#039;s no secret that rage quitting is one of the most frustrating aspects of online gaming. Thankfully, one indie game developer is currently hard at work on a fun idea that could soften the blow of sudden disconnects.<\/p>\n<p>Khao Mortadios is the name of this developer from Astrobard Games, who posted a quick video of their upcoming indie game Generic Fighter Maybe on social media. This video shows something all fighting game fans will be familiar with: a lengthy game-winning combo resulting in an annoying rage quit right before the round is won.<\/p>\n<p>Everyone hates it when their opponent just leaves the game before it&#039;s over, so I&#039;ve been trying to find ways to soften the blow a little bit. #fightinggame #gamemaker #indiedev[image or embed]<\/p>\n<p>However, rather than a boring disconnect screen or a freeze, this rage quit results in the losing player&#039;s character running towards a window with a goofy smile on their face, before leaping through the glass. The clip concludes with &quot;your opponent has left the game&#039; popping up front and centre.<\/p>\n<p>This sort of special rage quit finisher has been tried before, although it&#039;s typically leaned more towards the gorier side of things rather than the comedic. In the Mortal Kombat series, rage quits have been punished with a sudden head explosion, which offers ample catharsis, yes, though arguably lacks some crucial humour.<\/p>\n<p>Rage quitting itself has been around for a while, and remains a thorn in the side of one-versus-one multiplayer gaming. It was only earlier this month that the Invincible Vs beta was plagued with rage quitters who couldn&#039;t hold their own, even in a limited-time version of the game where wins and losses didn&#039;t matter. Developers of fighting games, and other genres with a similar competitive component, have had to invest time in creating powerful systems that punish rage quitters for many years now.<\/p>\n<p>I, for one, prefer the Generic Fighter Maybe approach. Rage quitters are bozos and anything that highlights the hilarity of someone angrily leaving a video game mid-match is worthy of applause.<\/p>\n<p><em>Source: <a href='https:\/\/www.eurogamer.net\/indie-game-anti-rage-quit-window' target='_blank'>Read the original article on www.eurogamer.net<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#039;s no secret that rage quitting is one of the most frustrating aspects of online gaming. Thankfully, one indie game developer is currently hard at work on a fun idea that could soften the blow of sudden disconnects. Khao Mortadios is the name of this developer from Astrobard Games, who posted a quick video of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8056,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37,4,3],"tags":[69,29,33],"class_list":["post-8055","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-commodities","category-important","category-technology","tag-impact-eth","tag-signal-avoid","tag-stage-stage-4"],"_links":{"self":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/8055","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8055"}],"version-history":[{"count":0,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/8055\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/media\/8056"}],"wp:attachment":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}