{"id":40337,"date":"2026-08-17T18:29:02","date_gmt":"2026-08-17T18:29:02","guid":{"rendered":"https:\/\/futureknowledge.in\/?p=40337"},"modified":"2026-08-17T18:29:02","modified_gmt":"2026-08-17T18:29:02","slug":"the-hollywood-disruptors-making-a-large-scale-game-with-a-12-person-team-and-no-generative-ai","status":"publish","type":"post","link":"https:\/\/futureknowledge.in\/?p=40337","title":{"rendered":"The Hollywood disruptors making a large-scale game with a 12-person team \u2013 and no generative AI"},"content":{"rendered":"<p>The co-founders of Wolf Haus on how Hollywood heritage, cannabis millions, and in-house tech came together to build cult simulator Join Us<\/p>\n<p>You might recall the trailer for Join Us being featured in the Xbox Showcase back in June. It depicts a darkly comic co-op cult simulator, with robed cult members riding around on pigs and loosing off machine guns, before ending on an image of Cthulu-like giant tentacles. Not shown was the snake gun, says Joe Dietsch, CEO and creative director of Join Us developer Wolf Haus Games.<\/p>\n<p>&quot;One of our team member&#039;s sons had come up with the idea,&quot; he recalls. &quot;They said, &#039;Can there be a snake gun?&#039; And we had a tool to make a gun that can be very quickly scaled, so in half an hour or something, I went in and made a gun that shoots snakes. That was mind-blowing for him. It&#039;s still in the game.&quot;<\/p>\n<p>The story is indicative of the kind of chaotic gameplay to expect in Join Us, an open-world sandbox survival title in which the player can recruit followers &#8211; or co-op players &#8211; to their 70s-style cult. It&#039;s also indicative of the team&#039;s tech-focused approach, which has allowed them to make a big, high-fidelity game with a relatively tiny number of developers. Michael Abbott, COO of Wolf Haus, says that &quot;we wanted to be disruptors&quot;.<\/p>\n<p>&quot;We were saying, &#039;Look, we don&#039;t need a hundred people, we could do everything with twelve&#039;. And everybody just said that&#039;s impossible, they just wouldn&#039;t believe us.&quot; Yet the team has had experience of doing big things on small budgets. &quot;We come from indie films, and we&#039;re used to really punching above our weight.&quot; The team did 80 pitches before finally securing funding from Krafton and Lifelike Capital, both of which took an equity stake in Wolf Haus.<\/p>\n<p>The founding team behind Wolf Haus has deep Hollywood roots. Dietsch studied film at California&#039;s Chapman University alongside Mel Gibson&#039;s son Louie Gibson \u2013 another Wolf Haus co-founder \u2013 and the pair co-wrote and co-directed the movies Happy Hunting and Manifest West. Abbott, meanwhile, is the son of Hollywood make-up artist Larry Abbott, and helped to set up Ascendant Pictures &#8211; the film production company founded by Chris Roberts before he moved on to Star Citizen. Abbott would later work as a producer on films like Fight for &#039;84, starring Jamie Foxx.<\/p>\n<p>Join Us originated from Dietsch fooling around in Unreal. &quot;It&#039;s a very simple beginning, which is that I found that Unreal Engine was free to download,&quot; he explains. &quot;I&#039;d loved games for years, I&#039;ve played games as long as I&#039;ve watched movies, but it felt like there was this extreme barrier to entry to actually create something in that space. But I picked up Unreal Engine and started exploring what was possible with it, just learning from YouTube tutorials.&quot;<\/p>\n<p>Despite having no previous coding experience, Dietsch managed to create a couple of small games, before deciding to try something bigger. &quot;I kept coming back to this idea of a doomsday cult simulator, because it combined a lot of things I like with survival and grindhouse cinema, bridging things I like in movies and games into one IP.&quot;<\/p>\n<p>He began work on a proof of concept. &quot;In my mind, it was sort of like, &#039;I&#039;ll take this as far as I can go&#039;, and I assumed at some point I would hit the wall \u2013 at some point there would be this tech challenge where it&#039;s like, &#039;Okay, that&#039;s why I&#039;m not supposed to do this&#039;.&quot; He showed the demo to Abbott. &quot;And Michael then took it to Dooma.&quot;<\/p>\n<p>Dooma Wendschuh, chief financial officer and narrative director at Wolf Haus, began his career as a producer and a screenwriter in the film industry, but moved into video games in the early 2000s by setting up Sekretagent Productions, which provided writing services for Prince of Persia: The Two Thrones, Assassin&#039;s Creed, and Batman: Arkham Origins. He went on to found several tech firms in the 2010s, including the cannabis formulation company Ebbu, which was later sold for C$430 million ($330 million).<\/p>\n<p>Then he bought a restaurant on a tiny island in the middle of nowhere in Canada, and &quot;figured I was just retired and would go to the beach and walk my dog,&quot; he says. But in the best Hollywood tradition, just when he thought he was out, they pulled him back in.<\/p>\n<p>&quot;I got a call out of the blue from my old roommate back in the Hollywood Hills, Michael Abbott. And he said, &#039;A buddy of mine has made a video game&#039;. I get a lot of calls like that. As a courtesy to my old roommate, I took that call and looked at the video game that Joe had made. And it just blew my mind \u2013 and got me out of retirement.&quot; Wendschuh took the game to Reid Schneider, a former VP at Warner Bros Games and now head of Journey to the Savage Planet maker Raccoon Logic. Schneider joined as a strategic advisor and recruited Pierre-Olivier Chartrand, previously a programmer at Ubisoft Montreal, as chief technology officer.<\/p>\n<p>The team was taking shape; the next step was funding, which proved a lot harder. The team started pitching in the summer of 2023, with the industry downturn in well advanced. &quot;People would always see the game we were building and say, &#039;Oh, this is cool&#039;, but it was a challenging time,&quot; says Dietsch. &quot;So we did initial outreach, and then subsequently signed with our agents, CAA [Creative Artists Agency] in Los Angeles, and regrouped with them, and went back out for pitches in 2024. And we eventually secured our seed round with Lifelike Capital and Krafton.&quot;<\/p>\n<p>Wendschuh thinks that the connection with CAA \u2013 which also represents titles like 007: First Light \u2013 helped a lot, as did the presence of video game veterans like Schneider and Chartrand. &quot;Derek Douglas, who&#039;s our agent at CAA, was also my agent when I was making games for 12 years. And he was head of the video game department at William Morris.&quot;<\/p>\n<p>Pedigree aside, Join Us also stands out for the way it&#039;s being made \u2013 with just 13 full-time employees. &quot;We came into the project understanding the scope of what we were trying to build,&quot; says Dietsch, but Wolf Haus also wanted to maintain a small team atmosphere, &quot;where everyone has a voice, everyone touches the creative, and you feel like this is a game made by a specific group of people.&quot;<\/p>\n<p><em>Source: <a href='https:\/\/www.gamesindustry.biz\/the-hollywood-disruptors-making-a-large-scale-game-with-a-12-person-team-and-no-generative-ai' target='_blank'>Read the original article on www.gamesindustry.biz<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The co-founders of Wolf Haus on how Hollywood heritage, cannabis millions, and in-house tech came together to build cult simulator Join Us You might recall the trailer for Join Us being featured in the Xbox Showcase back in June. It depicts a darkly comic co-op cult simulator, with robed cult members riding around on pigs [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":40338,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,36,3],"tags":[10,30,35],"class_list":["post-40337","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-important","category-share-suggestions","category-technology","tag-impact-googl","tag-signal-intraday","tag-stage-stage-3"],"_links":{"self":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/40337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=40337"}],"version-history":[{"count":0,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/40337\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/media\/40338"}],"wp:attachment":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=40337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=40337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=40337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}