{"id":38805,"date":"2026-08-17T04:20:33","date_gmt":"2026-08-17T04:20:33","guid":{"rendered":"https:\/\/futureknowledge.in\/?p=38805"},"modified":"2026-08-17T04:20:33","modified_gmt":"2026-08-17T04:20:33","slug":"gta-4-producer-leslie-benzies-wanted-npcs-to-have-their-own-lives-former-rockstar-lead-says-but-it-ended-up-being-so-problematic-and-didnt-really-matter-that-much","status":"publish","type":"post","link":"https:\/\/futureknowledge.in\/?p=38805","title":{"rendered":"GTA 4 producer Leslie Benzies wanted NPCs &quot;to have their own lives,&quot; former Rockstar lead says, but &quot;it ended up being so problematic&quot; and didn&#039;t &quot;really matter that much&quot;"},"content":{"rendered":"<p>Obbe Vermeij speaks on the early ambitions of GTA 4<\/p>\n<p>When you purchase through links on our site, we may earn an affiliate commission. Here\u2019s how it works.<\/p>\n<p>Former Rockstar Games producer Leslie Benzies apparently wanted all of GTA 4&#039;s population to have their own schedules and believable lives, but implementing a feature like that turned out to be both a massive headache for the devs and not that important for players.<\/p>\n<p>The tidbit comes courtesy of Rockstar Game&#039;s ever-chatty, former technical lead Obbe Vermeij, who spoke to Edge Magazine about the open-world game&#039;s development: &quot;Leslie Benzies wanted all the [GTA 4] NPCs to have their own lives. A place to live. A schedule. Every morning, they would drive to work. We worked towards it for a bit, but it ended up being so problematic.&quot;<\/p>\n<p>Rockstar might have been transitioning to a whole new console generation with the PS3 and Xbox 360, but making sure each civilian in its open world had their own inner lives proved to be too much of a hurdle for the then-next-gen hardware.<\/p>\n<p>&quot;There were so many bugs,&quot; Vermeij said of the NPCs&#039; schedules. The other problem came down to the fact that it didn&#039;t add much to the game, anyway. &quot;I didn&#039;t like the idea [of fully simulated NPCs] because it felt like it didn&#039;t really matter that much,&quot; Vermeij says. &quot;It wasn&#039;t really important that everyone had their own schedule and their own life.&quot;<\/p>\n<p>In fact, the opposite might have been true to Vermeij. &quot;I actually think that, psychologically, players are fine with NPCs being a little fake and shallow,&quot; he explains. &quot;I think what it comes down to is that realism is just not necessarily something to aim for in a game.&quot;<\/p>\n<p>Grand Theft Autos have, historically, been at their most fun when they&#039;re focused on being chaotic sandboxes, rather than realistic city simulations, though I, too, enjoy the thrills of driving responsibly in GTA 5. We&#039;ll if GTA 6 leans one way or the other later this year.<\/p>\n<p>Ahead of GTA 6, Rockstar ramps up GTA Online roleplay as nopixel V prepares for exclusive Closed Beta launch in September<\/p>\n<p>Weekly digests, tales from the communities you love, and more<\/p>\n<p>Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.<\/p>\n<p>You must confirm your public display name before commenting<\/p>\n<p>Please logout and then login again, you will then be prompted to enter your display name.<\/p>\n<p><em>Source: <a href='https:\/\/www.gamesradar.com\/games\/grand-theft-auto\/gta-4-producer-leslie-benzies-wanted-npcs-to-have-their-own-lives-former-rockstar-lead-says-but-it-ended-up-being-so-problematic-and-didnt-really-matter-that-much\/' target='_blank'>Read the original article on www.gamesradar.com<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Obbe Vermeij speaks on the early ambitions of GTA 4 When you purchase through links on our site, we may earn an affiliate commission. Here\u2019s how it works. Former Rockstar Games producer Leslie Benzies apparently wanted all of GTA 4&#039;s population to have their own schedules and believable lives, but implementing a feature like that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":38806,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36,3],"tags":[17,31,32],"class_list":["post-38805","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-share-suggestions","category-technology","tag-impact-jpm","tag-signal-swing","tag-stage-stage-1"],"_links":{"self":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/38805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38805"}],"version-history":[{"count":0,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/38805\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/media\/38806"}],"wp:attachment":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}