{"id":23969,"date":"2026-08-11T05:48:03","date_gmt":"2026-08-11T05:48:03","guid":{"rendered":"https:\/\/futureknowledge.in\/?p=23969"},"modified":"2026-08-11T05:48:03","modified_gmt":"2026-08-11T05:48:03","slug":"someones-head-is-killing-me-in-memoirium-a-psx-styled-soulslike-about-battling-through-bizarre-dreamscapes-and-decorating-your-bedroom","status":"publish","type":"post","link":"https:\/\/futureknowledge.in\/?p=23969","title":{"rendered":"Someone&#039;s head is killing me in Memoirium, a PSX-styled soulslike about battling through bizarre dreamscapes and decorating your bedroom"},"content":{"rendered":"<p>I don\u2019t know whose dreams Memoirium warps into action-RPG soulslike levels &#8211; it may not even be the player character\u2019s &#8211; but whoever they are, they need to lay off the post-10pm Babybels. Besides being filled with chair-wielding thugs and hornfaced monsters, this blocky sleeprealm is lousy with the kind of shattered fantasy geometry that could send an innocent dodgeroller tumbling fatally off a hundred-foot-high-ledge. Also, the ledge is a giant sword.<\/p>\n<p>Such was just one of my deaths in Memoirium\u2019s generously proportioned demo, which is available now on Steam ahead of the game\u2019s launch this Thursday. Even in these introductory stages, it\u2019s clear that the subconscious you\u2019re stuck in probably doesn\u2019t belong to a contented vicar, opening up with a void-ravaged cemetary before routing you across a crumbling statue into a cultish school. Mundane respite, however, is available through Memoirium\u2019s unusual take on bonfire rest spots: a bedroom that, resources permitting, you can furnish and decorate to your liking.<\/p>\n<p>This is, as far as I can tell, a bit of a gimmick. You\u2019ll still mainly want to step into your sanctuary to bump up stats and save progress, not to interact with furniture beyond its initial placement. Mind you, it does succeed in feeling like a genuinely safe space among the literal nightmares outside. And there\u2019s an intriguing contrast between the modern appointments of the room and the more fantastical, sword &#039;n&#039; sorceries flavour of the combat and enemy design, further compounding the sense of this world not being quite right.<\/p>\n<p>On the subject of fighting, it\u2019s a familiar, mostly serviceable homage to the soulslike kingpins, with a focus on stamina management and weapon art skills that\u2019s straight out of FromSoftware\u2019s well-thumbed playbook. Perhaps with a dash more Simon Says prompt-matching, as some foes dish out attacks that invite extra stamina \u2013 or as it\u2019s called here, stress \u2013 damage if you counter with a specific move. Some of these strikes can\u2019t be blocked or parried, for example, but will stress out the attacker if you time a dodge through it. Others might be undodgable and unblockable, but can be parried for the same effect.<\/p>\n<p>So far, I\u2019ve found this can encourage an overly defensive, wait-and-see fighting style of holding position until it\u2019s time to react to a glyph. But then I\u2019ve only been tangling with sluggish early-game enemies, so doling out stress might become more of an excitably pacey affair later on, and nothing\u2019s actually stopped me from going full offense with a flaming pike. Unless you count those cliffs I fell off.<\/p>\n<p><em>Source: <a href='https:\/\/www.rockpapershotgun.com\/someones-head-is-killing-me-in-memoirium-a-psx-styled-soulslike-about-battling-through-bizarre-dreamscapes-and-decorating-your-bedroom' target='_blank'>Read the original article on www.rockpapershotgun.com<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don\u2019t know whose dreams Memoirium warps into action-RPG soulslike levels &#8211; it may not even be the player character\u2019s &#8211; but whoever they are, they need to lay off the post-10pm Babybels. Besides being filled with chair-wielding thugs and hornfaced monsters, this blocky sleeprealm is lousy with the kind of shattered fantasy geometry that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":23970,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-23969","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/23969","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23969"}],"version-history":[{"count":0,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/posts\/23969\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=\/wp\/v2\/media\/23970"}],"wp:attachment":[{"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23969"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23969"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/futureknowledge.in\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23969"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}