While Rebel Wolves shows a lot of promise with some narrative highlights and a handful of compelling quests in its vampiric open-world RPG, The Blood of Dawnwalker unfortunately struggles under the weight of its ambition thanks to a bloated open world and mechanical misfires in combat.
Some excellent quests with compelling choices and consequences
I wish the vampire abilities were more impactful and moral decisions more relevant
30-day timer and day/night cycle feel underused
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When I previewed The Blood of Dawnwalker, its prologue was an impressive snapshot of what Rebel Wolves was hoping to achieve with its vampiric open-world role-playing game (RPG). It was a tight and tense introduction to a game that encourages you to spend your time wisely, live with the consequences of your actions, and balance Coen’s newly acquired Vrakhir abilities with the hope of maintaining his humanity.
Now, after sinking dozens more hours into the full release, this team that includes several ex-Witcher 3 developers hasn’t quite made that formative game’s spiritual successor. However, I can’t fault the ambition found in the studio’s debut release — even if not every idea is fully realised and a few elements lack polish.
Platform reviewed: PS5Available on: PS5, Xbox Series X|S, PCRelease date: September 3, 2026
Ever since playing through that exciting opening, which sees Coen’s village razed and his family held captive to be used as sacrifices in an upcoming coronation for the valley’s vampire overlord, Brencis, I've been desperate to get back in and see what awaited in the rest of the game.
So, it’s strange that when you first hit the open world, the game starts to feel a little aimless. Your main goal may be to kill Brencis and save your family, but the direct approach is almost certainly going to lead to your death. Instead, it’s smarter to take the time to destabilise Brencis’ reign by going after his generals and increasing your power for the upcoming showdown.
Unfortunately, that means engaging with a lot of dull and fairly repetitive tasks dotted around the map, mostly clearing camps of soldiers and smashing up boxes of supplies. The set dressing changes a little depending on which vampire lieutenant you’re going after (it may be blood supplies for Ambrus or slivovitz distilleries with Bakir), but you’re ultimately going through the same motions.
And I was surprised at how little some of the vampire leaders actually feature in the story while you’re being such a thorn in their side. Most development happens off-screen, while notes are found on soldiers bemoaning Coen’s actions and edicts are issued as you become more notorious.
There isn’t as much time given to interacting with these villains before an inevitable confrontation. And that’s a shame, because when you do come face-to-face with these flamboyant, furious, and fascinating characters, they end up being killed off just as they’re starting to get interesting.
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I did find that The Blood of Dawnwalker found its feet when you dig into one of its many lengthier multi-part quests. Given the developer’s history and pedigree, and what was shown off in the prologue, this is more of what I expected. You get to spend time with some entertaining and well-written characters, explore interesting environments and dungeons, tackle challenging combat encounters, and often emerge with some nice new loot.


